The Quest Journal is a fantastic script written by modern algebra, and I’ve been using it in most of my projects so far, including DotI. It catalogues your quests and allows you to reveal and complete objectives individually, as well as add your own categories and even change the appearance of the menu. It’s easy to run, with simple script calls and extensive instruction within the script to explain every last option available, and is one of the first scripts I used after getting VXA.
However, a lot of folk have been asking for a demo (and truth to be told, I wouldn’t have minded one myself) but as modern has been too busy to get a demo made (since, as I said, there’re quite a lot of options) I offered to make a short demo to cover the basics of it. It’s a quick, non-combat, five minute run through covering the simpler things such as receiving quests, revealing and completing objectives, finishing quests off and repeating quests and objectives. It only covers a small flower-picking mission in a tiny wooded area, but should explain well enough how to get started with the script until modern manages to make up a full demo with the more complex aspects.