So, after receiving a number of reviews thanks to RMNs August review drive for the NaGaDeMo event (of which Dungeon Crawler was a part of) and had expected feedback (after all, it was a game I made in a day, it’s really just what it says on the tin!) but there were some issues that shouldn’t have been in there, mini-project or otherwise.
I’ve gone over the game and given it a polish up in an effort to keep it a smooth, non-annoying playthrough (I accept that it’ll be less exciting than a heavily worked on game, but whether it’s fun or not, there should be no bugs or grievances).
These changes include:
- Removing lighting effects from floors with fireballs, to help reduce lag
- Going over the enemies stats and increasing the overall difficulty of the game
- Made the “cutscenes” on the final floor flow better and end quicker
- Balance-checking on the final floor, to make sure it is possible, but challenging and requiring high-end gear
- Fixed a problem with the Dog boss so that he’s not direction fixed and can attack from all sides now
- Changing the skeleton group on the final floor so that they chase you, instead of just mull around
- Fixing the bug with the boss which crashed the game before you could fight him
- Added lv2 Skills as well as the lv10 skills
- Added a new class – Mage, who has a lv1 skill as well as the other two
- Added “tutorial” textboxes that explain the three control buttons
Hopefully this will keep the game more exciting for now until as and when I work on it again. For the time being, there should be no bugs at least. (If there are any more bugs found, just let me know and I can fix them). Have…fun, I guess!