Dance of the Immmortals
Pixel Brady: The Cave Explorer
Dance of the Immortals
DotI is my main project, which is a story-driven “novelesque” RPG game, played from multiple points of views as different characters. Be a hero in a world with Immortals, Goblins and hidden puppeteers all working either towards or against the return of a legendary Goblin King!
DotI includes an ABS combat system, task logs to record and track multiple quests, alterable character names, classes, costumes and playing through multiple different characters and experience the story from their point of view so you can piece together the story as you go.
Alpha v0.01 (testing)
Wee Hero is a bundle of old and simple ideas thrown together just for the sake of trying to make something open-ended and light-hearted in the traditional roleplaying game sense. It’s mainly just to help me get my creativity back after what happened, so it may feel strange to play; hopefully not!
Wee Hero is a simple, basically storyless game based around the traditional “you choose what to do” roleplaying concept with a theme of exploration and material collection. Enemy levels scale as you do so you can go in any direction you want; clear fog of war to find those materials, use them to craft equipment to fight off the numerous bosses that lurk around who hold the shiniest of all materials. You choose what your motivation is, you choose what to craft and where to go.
Colonist is the evolution of Cave Explorer, brought to a much more improved and exciting fashion. You and a small group of others have sailed off through the skies to colonise an uncharted set of islands. You are the explorer and it’s your job to explore the area, dig into caves and find materials to build the town up, as well as craft and create anything you need on the way.
Colonist is an exploration, non-combat game with an ABS style system for full pixel movement, active digging tools including a shooting Drill Gun and a fog of war effect within the dungeons to keep them exciting. Dungeons will grow larger and larger and contain materials and ores to discover with which you can build your village up or craft tools.
Px Brady: The Cave Explorer:
A mini-project of a cave/exploration/simulation breed. Think akin to Cave Hero and Motherload, you start in a brand new village with nothing built and a single mission to explore nearby caves and dungeons to gather materials and treasures. Take back the discovered goods and use them to build up your village!
PxB TCE is an ABS styled non-combat game with a nice, relaxed feel with an urge to advance. Currently, it’s a pre-demo as I’m hoping for a team to build the game properly.
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