So, the Dog Days competition is going down the shitter, as basically my whole guild has given up. And I didn’t get notice as such until the first Challenge was due. So, working on my own, I changed the game to a simpler, more do-able idea (and unfortunately just couldn’t get the first challenge completed myself before the deadline, for which we scored a 0). One of them (Pacman) has kindly finished off the script he was doing which I’m using now, giving a nice, succinct menu for the game.
Anyhoo, the game is now “Curing The” (left blank, as the exact disease is never stated), which is about a wealthy businessman who was struck with a lethal disease that drives one insane before killing them. His final option is to go to a top notch research facility and be cryogenically frozen until such time as the disease can be cured once and for all.
HOWEVER, he wakes up suddenly with the facility looking destitute and barren, somethin’ went horribly wrong. And to make matters worse, the disease is still ravaging his mind!
The game continues along the horror-survival theme (although with only myself working on it, and zero experience working on horror games, it’ll probably wind up less horror, more survival) and a race against time, as both your mind and body deteriorate slowly unless you find medicines to help keep you in shape. The exciting feature (which is what Challenge Two is all about: making a demo of the coolest feature in the game) is that after a certain amount of sanity being lost, you will go insane; the entire map around you will twist and contort into an even darker, more horrific version of the world and the very objects and landscape around you will become evil and try to kill you! Simple safety features such as fire extinguishers will become twisted and try to assassinate you in your insane, paranoid mind!